RULES: - geometrical interrelations, in this case: which affect the city´s morphology considerably.
SCENARIO: - hypothetical “play processes”; how can the interaction at the table be guided meaningfully
SITE: - first evaluation whether a field scenario at "Aspern" can fulfil the requirements of the workshop.
A number of questions and some answers arose during our discussion. (these were the main-problems)
- since the most important issue is the interaction between participants and participants and objects, the rules are not to be thought as a kind of simulation generated by the computer
- because of the configuration of the colour table plus screen we have to include the fact, that the manipulation should be perceptible within that view - out of a human perspective.
- so we agreed to think about the variables and interrelations in a very abstract way, to enable the application to any scale and any site.
Here is the outcome of our Sunday discussion. (Any comments, questions and thoughts are most welcome!)
Today I discussed it with the TUW; there are still a lot of things to be solved or even thought about, but generally the task is now clear. More soon.
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